IntroductionThese are a selection of tutorial videos, representing just a small portion of the complete playlist on creating a Metahuman for the game character Eve. We have selected only the videos related to wrapping. For other topics, such as installing add-ons, merging the head and body before wrapping, splitting the head and body after wrapping, and importing the model into Unreal Engine to create a Metahuman character, please refer to the complete playlist below.You can download the corresponding Blender files below and practice along with the video. For the wrap operation, be sure to keep the wrap parameters in the file unchanged to ensure that the add-on works properly. You will also need the demo account below to use this add-on.
Play ListA playlist of tutorials on creating a custom Metahuman for the game character Eve.Metahuman Eve
Demo FilesA Blender scene file for merging the head and body of the game character Eve.Merge EveA Blender scene file for wrapping the Metahuman Conform model onto the Eve model.Wrap Eve
Demo AccountUse the email and password below to access the Wrap for Blender add-on for free in the demo scene file.
Create point pairsThis video will show you how to add point pairs between the source model and the target model; the add-on will use these point pairs to perform the wrapping operation.
WrappingThis video will show you how to perform a wrap operation. Once the operation is complete, the source model will perfectly match the shape of the target model.
Fine-tuneThis video will show you how to make some fine adjustments to ensure that the shapes of the source and target models align perfectly in every detail.
You Have Questions?
How to use the Free function?Setting vertices as free vertices prevents them from being affected by Attract and Stick operations; that is, they will not be wrapped around the target surface.This feature is very useful when the target mesh is missing or the data in certain areas is inaccurate. You can avoid being wrapped around these areas.To do this, click the Free button to display free vertices, then switch to Blender's edit mode, select the vertices you want to set as free vertices, and then click Add.
How to use the Fixed function?Setting vertices to fixed vertices allows them to remain stationary during the wrapping operation.When you need to wrap around a portion of an object, it’s very useful to maintain consistency by setting the vertices on the boundary as fixed vertices.To do this, click the “Fixed” button to display the fixed vertices, then switch to Blender's Edit Mode, select the vertices you want to set as fixed, and finally click Add.
How to Contact Us?We've set up an official Discord server for this add-on. Just click the Discord icon in the navigation bar at the top of this page to join.We also have a YouTube channel called TECA 3D, where all tutorial videos are posted. You can leave questions in the comments section below the videos, and we’ll respond as soon as possible.